Lucas (Light Neostone Fighter) is a nice attack monster Lucas rune build Nuker build: Rage/Blade or Rage/Revenge - SPD /%Crit dmg /%ATT or%ATT /%Crit dmg /%ATT with speed and accuracy substat Violent build: Violent/Blade or Violent/Revenge- SPD /%Crit dmg /%ATT or%ATT /%Crit dmg /%ATT wit. Feb 11, 2020 Hraesvelg (Wind Barbaric King) is a nice attack monster in Summoners War. Hraesvelg rune build. Attack build: Rage/Blade or Violent/Nemesis - SPD /%Crit dmg /%ATT or%ATT /%Crit dmg /%ATT with speed substat In-depth stats about Hraesvelg could be retrieved on SWARFARM Hraesvelg (Wind Barbaric King) Further Informations. May 09, 2017 Thanks for Watching! Please Comment, Like, And Subscribe! ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★ Meet Me at MoGa Expo!
Welcome to the beginner’s rune guide for Summoners War: Sky Arena! We will be briefing you a detailed tutorial for runes! For rune recommendations for monsters, click here. In short, runes are power up items that will make your unit stronger. Diablo 3 has released its latest patch for public testing, letting you dabble with some new class sets. If you're in the public test realm on PC, you can try out the new sets for Barbarian, Witch.
Sep 11, 2019 What Are The Best Nat 3 Monsters in Summoners War? Summoners War has a variety of monsters of different grades, and although most of the attention is given to the Nat 5 monsters, Nat 3s can be powerful and effective in their own right. Although they’re not always able to measure up to Nat 5s.
Guide by: ofuro28. Click here to go to the original source.
Some ToC:
- In this post I want to make a rough guidance -a rule of thumb- about which monsters that can use specific runes.
- Please take it with pinch of salt
- I only want to emphasize on slot 2/4/6
- I make this post with end-game stage on mind.
- Resistances on slot 6 is immediate sell
- Flat stats is immediate sell
- Always sell any non-6stars rune you got except 5stars slot 2 spd, or you got it with 4 crazy substats
- What I bold is the premium runes, you should be grateful if you got one
- Also I won’t emphasize too much on monster that got special rune build or monster that a bit falls through on end game
Monster Classification
Before we starts, I want to classified some of monsters as:
- Raw DD (RDD) : usually this type of monster relies on one of their skills (usually their 2nd or 3rd skills) as their sources of damage: lushen, katarina, kahli, etc
- violent DD (VDD) : this type of monster potential increase with violent rune: camilla, kahli, raoq, guillaume, all chimeras, perna, tyron, etc
- speed DD (SDD) : a type of damage dealer that increasing his damage according to aspd : all samurais, theomars, tesharion, hwa, etc
- HP-based DD (HPDD) : DD that benefit greatly from his HP: eshir, vigor, beast monks, darion, jubilee (as pointed by /u/TaiserRY)
- DEF-based DD (DEFDD) : DD that benefit greatly from his DEF : groggo, velajuel, dark archangel
- SS – Support that want to Recycle their skills fast or support that benefit greatly from speed : chasun, veromos, eladriel, briand, shannon
- Speed Demons (SD) – monster that you want to be the fastest one no matter what : megan, bernard, chloe, verde
- Crowd-Control (CC) : Debuffer team: tyron, barreta, aria, thrain, etc
- Bomber (BOMB) : water wind light kobold, and fire dark joker
- TANK : self-described
Runes
So let’s start with the runes
Energy (HP +15%)
- slot 2 spd : not the 1st choices, but can be used on SS or SD
- slot 2 hp% : can be 1st choices for any tank type
- slot 2 atk% : good for anavel or any atk-based healer monster. good runes for bomber also if you can keep the acc high enough through substats
- slot 2 def% : sell
- slot 4 hp% : can be 1st choices for any tank type
- slot 4 atk% : see slot 2 atk%
- slot 4 def% : sell
- slot 4 critr% : can be 1st choices for ahman, if you can reach 100critrate through substats with violent/energy build
- slot 4 critd % : can be 1st choices for vigor/eshir, if you can reach high critrate through substats with rage/energy build
- slot 6 hp% : can be 1st choices for any tank type
- slot 6 atk% : see slot 2 atk%
- slot 6 def% : sell
- slot 6 acc% : not the 1st choices, but can be use on any CC if you can keep 85 acc through subs on violent/energy or despair/energy set
Blade (Critical Rate +12%)
- slot 2 spd : 1st choices for SDD, can also be useful for verd if you can’t hit 100critR through substats
- slot 2 hp% : 1st choices for HPDD
- slot 2 atk% : 1st choices for RDD, VDD
- slot 2 def% : 1st choices for DEFDD
- slot 4 hp% : sell, or you can keep it if you want broken sets for tank
- slot 4 atk% : sell, or you can use it for BOMB
- slot 4 def% : sell
- slot 4 critr% : 1st choices for ahman, verd. don’t use it for any DD
- slot 4 critd % : 1st choices for any DD
- slot 6 hp% : 1st choices for HPDD
- slot 6 atk% : 1st choices for RDD, VDD, SDD
- slot 6 def% : 1st choices for DEFDD
- slot 6 acc% : good for orochi, and mikene if you can reach 85acc and 100critr using violent/blade set
Focus (Accuracy +20%)
- slot 2 spd : 1st choices for megan, bernard, and CC
- slot 2 hp% : sell, or you can keep it if you want broken sets for tank
- slot 2 atk% : 1st choices for bomber
- slot 2 def% : sell
- slot 4 hp% : 1st choices for CC, or you can use it as broken sets for tank
- slot 4 atk% : 1st choices for bomber
- slot 4 def% : sell
- slot 4 critr% : 1st choices for orochi / mikene
- slot 4 critd % : sell
- slot 6 hp% : 2nd choices for CC (only if you can get 85 acc through subs). or you can use it as broken sets for tank
- slot 6 atk% : 1st choices for bomber
- slot 6 def% : sell
- slot 6 acc% : 1st choices for CC
Fatal (Attack Power +35%)
There is a post regarding whether you should use fatal or rage, but for now, I assume that you can get at least 55 critR which is better to use rage than fatal
- slot 2 spd : sell, or can be mediocre sets for SDD
- slot 2 hp% : sell
- slot 2 atk% : 1st choice for bomber, or can be mediocre sets for VDD, RDD
- slot 2 def% : sell
- slot 4 hp% : sell
- slot 4 atk% : 1st choice for bomber
- slot 4 def% : sell
- slot 4 critr% : sell
- slot 4 critd % : sell, or can be mediocre sets for VDD, RDD, SDD
- slot 6 hp% : sell
- slot 6 atk% : 1st choice for bomber, or can be mediocre sets for VDD, RDD, SDD
- slot 6 def% : sell
- slot 6 acc% : sell
Rage (Critical Damage +40%)
- slot 2 spd : 1st choices for SDD
- slot 2 hp%: 1st choices for eshir
- slot 2 atk% : 1st choices for RDD
- slot 2 def% : 2nd choices for DEFDD (after violent)
- slot 4 hp% : sell, or can be use as broken sets for tank
- slot 4 atk% : sell
- slot 4 def%: sell
- slot 4 critr%: sell
- slot 4 critd % : 1st choices for SDD, HPDD, RDD, DEFDD
- slot 6 hp%: 1st choices for eshir
- slot 6 atk% : 1st choices for RDD, SDD
- slot 6 def% : 1st choices for DEFDD
- slot 6 acc% : sell
Swift (Attack Speed +25%)
- slot 2 spd : 1st choices for SD, and SDD
- slot 2 hp% : 2nd choices for SS
- slot 2 atk% : sell
- slot 2 def% : sell
- slot 4 hp% : 1st choices for SD, 2nd choices for SS
- slot 4 atk% : sell
- slot 4 def% : sell
- slot 4 critr% : best rune for verde (as pointed by /u/Uberlox) , otherwise sell
- slot 4 critd % : 2nd choices for SDD
- slot 6 hp% : 1st choices for SD or 2nd if the monster need acc
- slot 6 atk% : sell
- slot 6 def% : sell
- slot 6 acc% : 1st choices for SD if the monster need acc
Guard (Defense +15%)
- slot 2 spd : can be good for SD or CC, but definitely not 1st choice
- slot 2 hp% : good enough for tank, but not 1st choices
- slot 2 atk% : sell
- slot 2 def% : 2nd choices for DEFDD if you can get lots of critR from violent/guard or rage/guard set. 1st choices for copper though
- slot 4 hp% : good enough for tank, but not 1st choices
- slot 4 atk% : sell
- slot 4 def% : 1st choices for copper
- slot 4 critr% : sell
- slot 4 critd % : pls see slot 2 def%
- slot 6 hp% : pls see slot 2 hp%
- slot 6 atk% : sell
- slot 6 def% : pls see slot 2 def%
- slot 6 acc% : sell
Crit Dmg Runes Summoners War Download
Endure (Resistance +20%)
- slot 2 spd : can be good enough for SD, but definitely not 1st choice
- slot 2 hp% : good enough for tank, but not 1st choices
- slot 2 atk% : sell
- slot 2 def% : good enough for DEFDD , but not 1st choices
- slot 4 hp% : see slot 2 HP%
- slot 4 atk% : sell
- slot 4 def% : sell
- slot 4 critr% : sell
- slot 4 critd % : good enough for DEFDD or HPDD, but not 1st choices and only if you can get high enough critR
- slot 6 hp% : see slot 2 HP%
- slot 6 atk% : sell
- slot 6 def% : see slot 2 def%
- slot 6 acc% : sell
Violent (Get Extra Turn +22%)
The best 4-rune sets in the game, nuf said
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- slot 2 spd : 2nd choices for SDD after swift, 1st choices for non-despair CC, 1st choices for SS (if you can get high enough HP)
- slot 2 hp% : 1st choices for tank. 1st choices for HPDD (except eshir), 1st choices for SS (if you can’t get high enough HP)
- slot 2 atk% : 1st choices for VDD
- slot 2 def% : 1st choices for DEFDD
- slot 4 hp% : 1st choices for tank, non-despair CC, SS
- slot 4 atk% : 1st choices for anavel, or sell it if you dont have anavel
- slot 4 def% : sell
- slot 4 critr% : 1st choices for ahman, orochi, mikene.
- slot 4 critd % : 1st choices for VDD. 2nd choices for SDD after swift, 2nd choices for HPDD after rage
- slot 6 hp% : see slot 2 HP%
- slot 6 atk% : 1st choices for VDD, 2nd choices for SDD after choices
- slot 6 def% : see slot 2 DEF%
- slot 6 acc% : 1st choices for non-despair CC
Despair (Stun Rate +25%)
- slot 2 spd : 1st choice for CC
- slot 2 hp% : 2nd choices (after violent) for briand, arnold.
- slot 2 atk% : 2nd choices for DD that got AoE : lushen (after rage), sig (after violent),
- slot 2 def% : 1st choices for artamiel, wind mk despair-revenge. also 1st choices for copper
- slot 4 hp% : see slot 2 HP%, also 1st choices for CC
- slot 4 atk% : sell
- slot 4 def% : 1st choices for copper
- slot 4 critr% : sell
- slot 4 critd % : see slot 2 def% or slot 2 atk%
- slot 6 hp% : see slot 2 HP%, also 1st choices for CC if you get enough acc from substat
- slot 6 atk% : see slot 2 atk%
- slot 6 def% : see slot 2 def%
- slot 6 acc% : 1st choices for CC if you don’t get enough acc from substats
Nemesis (ATK Gauge +4% (for every 7% HP lost))
I won’t talk a lot about nemesis, since from my observation, only handful of monster can use nemesis to its full extent, with examples:
- camilla with atk/critd/atk violent/nemesis
- chasun with spd/hp/hp or hp/hp/hp violent nemesis
- ramagos with hp/hp/hp vampire/nemesis
As pointed by /u/papagelos and /u/JohtoKan actually veromos is indeed another monster that can benefited greatly from nemesis using: violent-nemesis spd/hp/hp or hp/hp/hp
Shield (Ally Shield 3 turns (15% of HP))
As a rule of thumb, shield works greatly if you got more base-HP%. Therefore this rune works great on hi-base HP monster, and can act as replacement 2-rune set if you find the stats and substats are much better than the most intended set.
Revenge (Counterattack +15%)
As a rule of thumb, revenge works great on monster that is not squishy, and got some special 1st skill effect
- slot 2 spd : good on offensive tyron, raoq, bella
- slot 2 hp% : darion, jultan, jubilee, talc, basalt. also good on any despair-revenge HP%/HP%/HP% tank monster, also good on HPDD monster
- slot 2 atk% : camilla on violent revenge, wind mk on despair revenge
- slot 2 def% : DEFDD if you can retain high critR
- slot 4 hp% : see slot 2 HP%
- slot 4 atk% : good for anavel, otherwise sell
- slot 4 def% : sell
- slot 4 critr% : good for verd if you can maintain 100% critr on swift/revenge
- slot 4 critd % : see slot 2 atk%, also good on DEFDD if you can retain high critR
- slot 6 hp% : see slot 2 HP%
- slot 6 atk% : see slot 2 atk%
- slot 6 def% : see slot 2 def%
- slot 6 acc% : sell
Vampire (Life Drain +35%)
I wont describe in detail but vampire is good on:
- ramagos on vampire-nemesis on HP%/HP%/HP% or vampire-energy HP%/HP%/HP%
- for farmer, such as susanoo, liesel, to name a few.
Will (Immunity +1 turn)
As rule of thumbs:
- best will user is chloe with swift/will, spd/hp/hp and with crazy spd everywhere. so keep an eye for that ?
- will is also good on cleanser, such as kona, fedora, delphoi with violent-will spd/hp/hp, also good on velajuel on violent-will def/critd/def
- zeratu and rakan is another good will user with violent-will atk/critD/atk
- otherwise, you can use will on your DD (if you can get high critR and critD), to counter tyron and zaiross team on PvP
In the end I hope this would be useful for some ?
Cheers
Bearman is a natural 3 stars monster (★★★) in Summoners War
[tab name=”Fire”]Type: HP
Awakened bonus: New Skill [Triple Uppercut]
Awaken name: Kungen
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Secret Dungeon
Awakened bonus: New Skill [Triple Uppercut]
Awaken name: Kungen
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Secret Dungeon
Pros
Very well balanced defense and HP. Top 14 in monsters HP.
3rd skill can stun and 2nd scales with HP.
Very well balanced defense and HP. Top 14 in monsters HP.
3rd skill can stun and 2nd scales with HP.
Cons
No AoE skills, buff/debuff and/or heal.
Lacks of damage. Kungen does not have any lethal skill.
No AoE skills, buff/debuff and/or heal.
Lacks of damage. Kungen does not have any lethal skill.
Rune Recommendations for Fire Bearman
Energy x2/Focus(Spd/Hp%/Acc%) – Early game.
Swift/Focus(Spd/Hp%/Hp%) – Mid game, substats with Acc%, Hp% and Def%.
Violent/Focus(Spd/Hp%/Hp%) – Late game, substats with Spd, Acc%, Hp% and Def%.
Swift/Focus(Spd/Hp%/Hp%) – Mid game, substats with Acc%, Hp% and Def%.
Violent/Focus(Spd/Hp%/Hp%) – Late game, substats with Spd, Acc%, Hp% and Def%.
Worth evolve to: Use to maximize Ahman or other monsters
[easyreview title=”Beathem Rating/Score” cat1title=”Dungeon” cat1detail=”false” cat1rating=”2″ cat2title=”Arena Offense” cat2detail=”false” cat2rating=”2″ cat3title=”Arena Defense” cat3detail=”false” cat3rating=”2.5″ summary=”Bad”]
[/tab]
[tab name=”Water”]Type: HP
Awakened bonus: New Skill [Willpower (Passive)]
Awaken name: Gruda
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Water Scroll Secret Dungeon
Awakened bonus: New Skill [Willpower (Passive)]
Awaken name: Gruda
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Water Scroll Secret Dungeon
Pros
Lord tank. Decreases all incoming damage by 25%.
Build Gruda with HP and he will be a scary tank hard to defeat.
Lord tank. Decreases all incoming damage by 25%.
Build Gruda with HP and he will be a scary tank hard to defeat.
Cons
No AoE or haeling skills.
Low amount of damage. No lethal skills.
No AoE or haeling skills.
Low amount of damage. No lethal skills.
![Summoners Summoners](/uploads/1/2/5/3/125326271/680319682.png)
Rune Recommendations for Water Bearman
Energy x2/Focus(Spd/Hp%/Acc%) – Early game. Substats with Hp% and Res%.
Violent/Focus(Spd/Hp%/Hp%) – Late game, substats with Spd, Acc%, Hp% and Def%.
Vampire/Revenge(Spd/Hp%/Hp%) – Faimon farmer. Substats with Hp%, Spd and Res%.
Violent/Focus(Spd/Hp%/Hp%) – Late game, substats with Spd, Acc%, Hp% and Def%.
Vampire/Revenge(Spd/Hp%/Hp%) – Faimon farmer. Substats with Hp%, Spd and Res%.
Worth evolve to:4 stars (only for using in arena defense) or 6 stars for Faimon farmer.
[easyreview title=”Beathem Rating/Score” cat1title=”Dungeon” cat1detail=”false” cat1rating=”2″ cat2title=”Arena Offense” cat2detail=”false” cat2rating=”2″ cat3title=”Arena Defense” cat3detail=”false” cat3rating=”3.5″ summary=”Fair”]
[/tab]
[tab name=”Wind”]Type: Attack
Awakened bonus: New Skill: Acquire [Flashing Strike]
Awaken name: Dagorr
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Secret Dungeon
Awakened bonus: New Skill: Acquire [Flashing Strike]
Awaken name: Dagorr
Obtainable from: Unknown Scroll, Mystical Scroll, Mystical Summon, Social Summon, Secret Dungeon
Pros
Removes harmful effects and increases attack. Counter Tyron if enough Res%.
3rd skill is AoE Attack Bar reducer.
Removes harmful effects and increases attack. Counter Tyron if enough Res%.
3rd skill is AoE Attack Bar reducer.
Cons
There are better F2P buffers in the game.
There are better F2P buffers in the game.
Rune Recommendations for Wind Bearman
Energy x2/Focus(Spd/Hp%/Acc%) – Early game.
Swift/Focus(Spd/Hp%/Hp%) – Mid game, substats with Acc%, Hp% and Def%.
Violent/Focus(Spd/Hp%/Hp%) – Late game, substats with Spd, Acc%, Hp% and Def%.
Swift/Focus(Spd/Hp%/Hp%) – Mid game, substats with Acc%, Hp% and Def%.
Violent/Focus(Spd/Hp%/Hp%) – Late game, substats with Spd, Acc%, Hp% and Def%.
D'arcy carden. Substat Res% is working perfect in any build.
Worth evolve to: 5 stars
[easyreview title=”Beathem Rating/Score” cat1title=”Dungeon” cat1detail=”false” cat1rating=”4″ cat2title=”Arena Offense” cat2detail=”false” cat2rating=”3″ cat3title=”Arena Defense” cat3detail=”false” cat3rating=”3.5″ summary=”Fair”]
[/tab]
[tab name=”Light”]Type: HP
Awakened bonus: New Skill: Acquire [Crushing Power (Passive)]
Awaken name: Ahman
Obtainable from: Scroll of Light & Darkness, Secret Dungeon
Awakened bonus: New Skill: Acquire [Crushing Power (Passive)]
Awaken name: Ahman
Obtainable from: Scroll of Light & Darkness, Secret Dungeon
Pros
Can heal every turn if has 100% Crit R.
Available at Light Secret Dungeons.
Can heal every turn if has 100% Crit R.
Available at Light Secret Dungeons.
Cons
Chat Spam on Sundays.
Ahaman needs amazing runes in order to perform well.
Chat Spam on Sundays.
Ahaman needs amazing runes in order to perform well.
Rune Recommendations for Light Bearman
If you can’t get 100% Crit with substats – Blade x3(Hp%/Crit R%/Hp%) – Substats with Hp%, Spd and Crit R%.
If you can get 100% Crit with substats – Violent/Blade(Hp%/Crit R%/Hp%) – Substats with Hp%, Spd and Def%.
If you can get 100% Crit with substats – Violent/Blade(Hp%/Crit R%/Hp%) – Substats with Hp%, Spd and Def%.
The idea is to get at lest 90% of Crit R. Once you get it, focus in increasing the HP%. More than 3000 heal per attack is considered to be enough for Cairos Dungeons.
Substat Res% is working perfect in any build.
Worth evolve to:6 stars
[easyreview title=”Beathem Rating/Score” cat1title=”Dungeon” cat1detail=”false” cat1rating=”5″ cat2title=”Arena Offense” cat2detail=”false” cat2rating=”4″ cat3title=”Arena Defense” cat3detail=”false” cat3rating=”4″ summary=”Excellent”]
[/tab]
[tab name=”Dark”]Type: HP
Awakened bonus: New skill: Acquire [Up-down Attack]
Awaken name: Haken
Obtainable from: Scroll of Light & Darkness
Awakened bonus: New skill: Acquire [Up-down Attack]
Awaken name: Haken
Obtainable from: Scroll of Light & Darkness
Pros
Removes harmful effects and increases attack. Counter Tyron if enough Res%.
Very well balanced defense and HP.
Removes harmful effects and increases attack. Counter Tyron if enough Res%.
Very well balanced defense and HP.
Cons
3rd skill not always stuns.
This monster does low damage.
3rd skill not always stuns.
This monster does low damage.
Rune Recommendations for Dark Bearman
Energy x2/Focus(Spd/Hp%/Acc%) – Early game.
Swift/Focus(Spd/Hp%/Hp%) – Mid game, substats with Acc%, Hp% and Def%.
Violent/Focus(Spd/Hp%/Hp%) – Late game, substats with Spd, Acc%, Hp% and Def%.
Swift/Focus(Spd/Hp%/Hp%) – Mid game, substats with Acc%, Hp% and Def%.
Violent/Focus(Spd/Hp%/Hp%) – Late game, substats with Spd, Acc%, Hp% and Def%.
Substat Res% is working perfect in any build.
Worth evolve to:Use to maximize Ahman or evolve other monsters
[easyreview title=”Beathem Rating/Score” cat1title=”Dungeon” cat1detail=”false” cat1rating=”4″ cat2title=”Arena Offense” cat2detail=”false” cat2rating=”3″ cat3title=”Arena Defense” cat3detail=”false” cat3rating=”2″ summary=”Fair”]
[/tab]
[end_tabset]
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Static Atributes
Verdehile Runes Summoners War
Speed: 100
CRI Rate: 15%
CRI Damage: 50%
Eff RES: 15%
Eff ACC: 0%
CRI Rate: 15%
CRI Damage: 50%
Eff RES: 15%
Eff ACC: 0%
[visualizer id=”455″]
Crit Dmg Runes Summoners War List
[polldaddy poll=”8625200″]